The Classic version is for the conservatives among us. It doesn't make any changes to weapons (aside from faster weapon switch). It's basically just a few changes that we think Q3A benefits from. We have added a little more air movement, made weapons switching a little faster, and made a few changes to the armors (which don't count down, they accumulate, and they are slightly stronger for teamplay games). In teamplay (includes FFA and CTF) your respawn health is set at 100, while in 1on1 it remains at the default 125. There are some other minor tweaks as well - you pick up items when you jump over them, for example.
The Full version includes most of the stuff from the Classic version, but it also has weapons changes and the armors don't accumulate. The changes aren't what we would describe as "radical", but they make for a more strategic and challenging game. At least we think so :).
To see the exact changes in both versions of Pro
Mode, you can check out this table. Why do we have two versions? Because our core design team was split, and
we want to see which version is the more popular.
PhaNToM (Lead Programmer/User Interface), D!ablo (Advanced Logging), HighlandeR (core gameplay), Khaile (HUD/backpacks)
a|revelation, D16-Makaveli, [M]Cetra, Shub[MM], SK_Griff, [9]Paralyzer
Hoony (Team Leader), RooS (Project Manager)
Methos, Cache, Recluse, Hoony
centaura (background texture)